- The electronic versions of physical artefacts, digital originaries and information all have material characteristics intimately related to the hardware and the software of their creation, circulation and archival/preservation.
- In the case of digital 'versions' of the physical, there is an additional quasi-materiality that emerges from the recall of the physical 'original' - take the album cover image as it appears on later generation iPods, for instance.
- In the case of digital originaries (that is, those digital elements that have no physical correlate/model), they still retain their own materiality related to how they are interfaced and constituted.
I'm not going to nerd out much further, but if you've ever played this game just think about its material experience. With the Zerg too it is intimately tied to the sounds the little hatchlings make when they spawn into different species, the wordless growls and gutteral snarls that make up the call-responses of the characters when you click on them - sound itself is something that carries its own materiality and that, whilst of course shifting/mutating, ranges across the digital and the analogue.
Stay tuned for a run-down on the psychic hauntology of the Protoss and the flesh-made-metal Futurist dream of the Terrans! (jk.)
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